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Bug #YVAW-7

Assertion: Ai\Pathfinding\SpacePathFinder.cpp:1141

Added by Kad_Venku about 1 month ago. Updated 11 days ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Bug
Target version:
Start date:
07/17/2019
Due date:
% Done:

0%

Operating System:
Windows 10 Pro (x64)
Game Version:
Steam
Mod Origin:
Steam Workshop
Mod Version:
Game Mode:
All

Description

Affected component (e.g. script, unit, ...)

Description

[0x00003f58] 05-13-2019 23:26:48,745|    *** ASSERTION FAILURE ***
[0x00003f58] 05-13-2019 23:26:48,748|    Assertion failed!
Program: D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsI.exe
File: Ai\Pathfinding\SpacePathFinder.cpp
Line: 1141
Expr: path.Get_Path_Node_Frame( 0 ) != path.Get_Path_Node_Frame( 1 )

Stack:
[0x00003f58] 05-13-2019 23:26:48,752|    *** ASSERTION FAILURE ***
[0x00003f58] 05-13-2019 23:26:48,755|    Assertion failed!
Program: D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsI.exe
File: Ai\Pathfinding\SpacePathFinder.cpp
Line: 1142
Expr: PGMath::Fabs( path.Get_Path_Node_Frame( 0 ) - path.Get_Path_Node_Frame( 1 ) ) > .0001f

Stack:

How to reproduce

??

History

#1 Updated by Kad_Venku 18 days ago

  • Mod Version set to 0.10.7
  • Operating System set to Windows 10 Pro (x64)

Looking at the message... This could be a ship getting completely and utterly stuck.

path.Get_Path_Node_Frame( 0 ) != path.Get_Path_Node_Frame( 1 )

This basically says two consecutive nodes of a path should not be identical, but they are, which would indicate that something went really wrong when computing the path.

#2 Updated by Kad_Venku 11 days ago

  • Assignee changed from Kad_Venku to STROBE

#3 Updated by Kad_Venku 11 days ago

  • Game Mode set to All

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