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Bug #YVAW-7

Assertion: Ai\Pathfinding\SpacePathFinder.cpp:1141

Added by Kad_Venku 5 months ago. Updated 2 months ago.

Status:
New
Priority:
Normal
Assignee:
Target version:
Start date:
07/17/2019
Due date:
% Done:

0%

Operating System:
Windows 10 Pro (x64)
System Type:
Game Version:
Steam
Mod Origin:
Steam Workshop
Mod Version:
Game Mode:
All

Description

Affected component (e.g. script, unit, ...)

Description

[0x00003f58] 05-13-2019 23:26:48,745|    *** ASSERTION FAILURE ***
[0x00003f58] 05-13-2019 23:26:48,748|    Assertion failed!
Program: D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsI.exe
File: Ai\Pathfinding\SpacePathFinder.cpp
Line: 1141
Expr: path.Get_Path_Node_Frame( 0 ) != path.Get_Path_Node_Frame( 1 )

Stack:
[0x00003f58] 05-13-2019 23:26:48,752|    *** ASSERTION FAILURE ***
[0x00003f58] 05-13-2019 23:26:48,755|    Assertion failed!
Program: D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsI.exe
File: Ai\Pathfinding\SpacePathFinder.cpp
Line: 1142
Expr: PGMath::Fabs( path.Get_Path_Node_Frame( 0 ) - path.Get_Path_Node_Frame( 1 ) ) > .0001f

Stack:

How to reproduce

??

History

#1 Updated by Kad_Venku 5 months ago

  • Mod Version set to 0.10.7
  • Operating System set to Windows 10 Pro (x64)

Looking at the message... This could be a ship getting completely and utterly stuck.

path.Get_Path_Node_Frame( 0 ) != path.Get_Path_Node_Frame( 1 )

This basically says two consecutive nodes of a path should not be identical, but they are, which would indicate that something went really wrong when computing the path.

#2 Updated by Kad_Venku 4 months ago

  • Assignee changed from Kad_Venku to STROBE

#3 Updated by Kad_Venku 4 months ago

  • Game Mode All added

#4 Updated by Kad_Venku 4 months ago

  • Target version deleted (0.12.0)

#5 Updated by bframke 4 months ago

Regarding first comment: Yes, somehow the float bits (fab), as petroglyph calls them are almost or exactly the same and it can't calculate the next path. Stopping the ship and retrying to move it, if the game does not crash, is here an option.

#6 Updated by Kad_Venku 2 months ago

  • Target version set to 0.15.0

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