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Bug #YVAW-93

MC40 is untargetable upon hyperspace in

Added by WIC 5 months ago. Updated 2 days ago.

Status:
In Progress
Priority:
High
Assignee:
Target version:
Start date:
09/08/2019
Due date:
10/08/2019
% Done:

0%

Estimated time:
3.00 h
Operating System:
Windows 10 Home (x64)
System Type:
Desktop PC
Game Version:
Steam
Mod Origin:
Steam Workshop
Mod Version:
Game Mode:
Space Skirmish

Description

Mc40 Hyperspaces in. Appears Orange on mini map and is untargetable. Once unit has finished hype in, switches to Green and is targetable. (Faction issue/swap due to layer z?)

1 vs 1 on Kamino


Related issues

Related to Yuuzhan Vong at War - Balancing #YVAW-16: Balancing: Delay Timer for Hyperspace InNew

History

#1 Updated by Kad_Venku 5 months ago

  • Target version changed from 0.12.0 to 0.12.1

From reading this report it sounds like the intended behaviour:

  1. Ship is spawned by player/AI
  2. Hypespace jump gets cancelled.
  3. Ship is made invisible, turned to the neutral faction (to prevent the ship from being targeted) and made invulnerable to prevent the ship from receiving damage whilst the Layer Z setup happens.
  4. Layer Z magic happens.
  5. The ship is turned back to its previous owner, made vulnerable again, made visible again and the hyperspace in animation is triggered.

#2 Updated by Kad_Venku 5 months ago

#3 Updated by Kad_Venku 4 months ago

  • Assignee changed from Kad_Venku to STROBE

#4 Updated by WIC 4 days ago

  • Status changed from New to In Progress
  • Assignee changed from STROBE to MiniGui98

#5 Updated by MiniGui98 2 days ago

From memory, the orange icon appeared during another game while I wasn't testing for that issue. When it happened, the game engine was under significant stress because of the size of the battle.

Hypothesis is that the orange icon signifies an invisible unit position. The layer z script makes units invisible while placing them, but this process usually is so fast you cannot see the unit icon turning orange. Under heavier load on the engine, it is likely that the script is slowing down and the invisible operation is a bit longer, allowing you to see the orange coloured icon. The faster your computer, the less likely you are to encounter that issue.

Didn't notice any problem with the unit being targeted or not while jumping in.

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