This project is closed and read-only.
The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game.
Currently (05/08/2018) the build tool supports the following features:
*.datfiles from conform
- Cooking a mod into
- Versioning of mod releases conform to the Semantic Versioning Scheme
- Creating a patch build from a file list.