- Empire at War Build Tool
The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game....
- Empire at War Text Editor
The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s
*.datfiles as well as a
xml-based data structure that can be handled by any version control....
- Layer Z Script
Original script and idea by Small_Pox
Small changes and additions by Kad_Venku
The Layer Z Script serves as an improvement upon the standard Empire at War layer z oﬀset. This oﬀset enables you to position units at diﬀerent heights during the pseudo-3D space battle, but at the same time binds one unit type to one particular z-axis oﬀset. Using variants of a unit is not an option here, as this creates several severe issues with unit selection: You can no longer select all ships of one type via Ctrl+LeftMouse, as EaW handles them as diﬀerent unit types, not the same unit at diﬀerent z-axis positions. Luckily Small_Pox managed to create a fully working scripted solution to this problem which is presented in this paper....
- Yuuzhan Vong at War
A Star Wars: Empire at War: Forces of Corruption Total Conversion
- New Factions
Crush your opponent as all new factions: Play as the New Republic, the Yuuzhan Vong Empire or several other minor factions from the Star Wars universe.
- Revolutionary Gameplay ...
- New Factions
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